LWW 2018 is almost here for 2 weeks of non-stop solid action, featuring new events and amazing giveaways to kick-start your summer. If you wish to take part, or just want to know more,
please visit us
on our forums for more information!
When are they
LWW will begin on September 29th, and will end on October 12th!
LWW 2018 Schedule
Below is a schedule for the events in this year's LWW. Each event is outlined along with the day it is scheduled for, and which week it is in. The colours used to represent each day represent similarities
in terms of the theme of the day. Additionally, events which have been finished are striked-through, and events which are currently on are depicted in a colorful font. For more information about each event, please see the topic on our forums.
Below is the point distribution system for LWW 2018. Every event has it's own rules, instructions and point system. This point system is created for an easier understanding between the players and
hosts. For any reason, the host reserves the furthermost authority to change or alter any of the pointings explained here.
Fundamental change in the point system this year: All Players will receive 1 Point for each time they participate in an event. This will happen whether they win or lose and on top of the points they may receive
for accomplishing event goals.
Opening Events
Rescue Team: 3 Teams, 2 are Rescuers and the other are Downers, 2 Rescue team must get the downers in a specified time, most team with rescue wins 4 points per member.
Follow the damn train!: Just like the offline mission, Aztecas are on the top of the train. while GSF are chasing them down, if GSF kills them before they get to LV, winning team gets 5 points
Triathlon: First one to gets to Mt. Chilliad to the start point wins, Strictly no shooting, blocking, rustling during these races. First scores 5 points
Cluckin' Challenge: open race challenge, where there's always one flag at one of the Cluckin' Bells around SA. The first driver to get to the flagged Cluckin' Bell scores 2 points, then the flag will
change to another Cluckin' Bell, no Cluckin' Bell will be flagged twice. Event ends when all Cluckin' Bells were reached once.
Parachute Competition: jumping from high points or flying planes, first one landing at a marked point or on a marked moving vehicle without dying scores 2 points.
RW-Day
1 vs 1 duels: classic RW 1 vs 1 duels, Winners score 2 points each duel, losers lose half of their achieved points. forfeit anytime to keep your points.
2 vs 2 duels: RW 2v2 duels. Winners score 2 points each duel, half points lost when eliminated, forfeit anytime to keep all points.
RW Tournament: Players will fight one by one until everyone has fought. The difference with 1vs1 duels is this event doesn't work by challenging neither it's necessary to forfeit. Only the overall winner receives
5 points.
LMS RW: Last Man Standing, players will be teleported to an arena and will be put in one place, last man standing wins 4 points
TDM RW: Team Deathmatch, RW-based, alive members of the winning team gets 3 points each.
Stealth Ops Day
Silent Forest: FFA with camo and silenced 9mm in a dark forest. Last man alive wins 4 points.
Hide n' Seek: all players are in LVPD, their main purpose is to hide, they only have 5 hp, one player have 1 m4, you have 10 mins to hide and not to die, alive members gets 4 points.
Lost in the woods: All players will have camouflage and sniper, most person with kills gets 4 points.
Ghost Rider: 2 Participants on a Freeway, they have 500 vhp, will try to kill other players who have 200 hp within 5 mins, last men standing wins 4 points Riders will win 2P /
kill.
The Hunt: 1 Participant will be chosen as a bounty, other players will be well-armed and will try to kill him, if he got killed within 20 mins, killer gets 4 points, If he survives, he will win
3 points.
San Fierro Day
Pier 69 LMS: Players will be teleported to Pier 69, Last Man Standing wins 4 points.
Warehouse meeting: 2 Teams, Dealers, and Feds, The dealers will try to get the special car to a location, within 15 minutes, Feds have to intercept, Winning team gets 4 points
Golf Course Anarchy: each player will have a caddy and tec9, last man driving around the course wins 4 points.
Face-off in Chinatown: 2 teams, GSF, and the Triads, Triads will defend the china town area while GSF try to breach it to get the the leader of it, Leader must be secured within 20 mins, Winning team gets 3 points each.
Oiled Garage: one player will be cruising around SF with a Truck that has Petrol, players main target is to hijack the car and get it to SF Oiled Garage, winner gets 3 points.
Gangs Day
Desert Turf Madness: Make a gang of at least 3 members and fight for the three turfs near desert ammunation. 30 minutes. Chaos allowed. Winning gang wins 3 points each member and 3 millions. No
changing gangs after the event started.
GangNam Challenge: Make a gang of 3 members and take over the North Ammunation turf. Winning gang gets 3 points per member. Event starts with the first turf war after the event time start, and
ends with the capture of the turf. (If short, more rounds are possible)
Battle LV: Make a gang of at least 3 members and put all of your stuff everywhere in Las Venturas. The gang holding the most turfs after 45 minutes wins 3 points each member.
Biker Gang Race: All Around Los Santos 3 laps with bikes. In addition, bikers make up gangs and drive for their team, as the winning biker scores 3 points for each member in his gang. External
players in cars can participate, but get their wheels broken.
Defeat: Two gangs with at least 3 members. One gang chooses a turf, and defeats it against the other gang. The winning gang chooses the next turf and wins points.
Melee day
Katana Duels: Katana duels. Tournament stages mode: Winner advances to the next stage, loser is diqualified. Overall winner takes 5 points home.
Dildo fights FFA: the dildoiest competition: closed area, only purple dildo, last man breathing wins 3 points.
Boxing tournament: Boxing Duel Tournament. Winner scores 2 points and advances to next round or chooses to stop playing. Loser loses half of the achieved points and is disqualified.
Liquor Bar Brawl: Changing Locations, changing Melee weapons, last man standing scores 3 points.
Golf Wars: Same as above, but with golf club.
Racing Day
Circuit Races: Circuit Races, Protection: OFF. 1st winner gets 5 points And the other two gets 3 points.
Ordered races: Ordered Races, Protection: OFF. 1st winner gets 5 points And the other two gets 3 points.
Drift races: Drift Races, Protection: OFF. 1st winner gets 5 points And the other two gets 3 points.
Air races: Air Races, Protection: ON. 1st winner gets 5 points And the other two gets 3 points.
Sea races: Sea Races, Protection: OFF. 1st winner gets 5 points And the other two gets 3 points.
WW-Day
1 vs 1 duels: classic WW 1 vs 1 duels, Winners score 2 points each duel, losers lose half of their achieved points. forfeit anytime to keep your points.
2 vs 2 duels: WW 2v2 duels. Winners score 2 points each duel, half points lost when eliminated, forfeit anytime to keep all points.
WW Tournament: Players will fight one by one until everyone has fought. The difference with 1vs1 duels is this event doesn't work by challenging neither it's necessary to forfeit. Only the overall winner receives
5 points.
LMS WW: Last Man Standing, players will be teleported to an arena and will be put in one place, last man standing wins 4 points
TDM WW: Team Deathmatch, WW-based, alive members of the winning team gets 3 points each.
Drive-By Day
TDM: Team Death Match DB, self explanatory, winner team gets 4 points.
LMS: Last Man Standing car drive by derby, winner gets 3 points.
DB Tournament: Players will fight one by one with bikes until everyone has fought. Only the overall winner receives 5 points.
Vortex Contest: Each player gets a Vortex and a UZI, his main purpose is to eliminate others/throw them off Mt. Chilliad, winner gets 4 points.
DB Flight: Teams of two, one pilot, one shooter, will fly with Dodo, the shooter will use the passenger driveby function of the dodo. The shooters will be given miniguns. Last Team Flying scores 3 points each member.
Country Day
Blueberry Open DM FFA: All players will be teleported to Blueberry, FFA, last man standing wins 5 points don't leave the ground, or you will be disqualified.
Fun In the Barn: All players will be given minigun and will spawn in the Barn, Fun purpose, No points.
Forest Run: Players will race in an Kart, around the forest, first player wins 3 points.
Dillimore Robbery: 2 teams, Cops and Robbers, Robbers will rob the dillimore bank and try to runaway within 25 minutes, if they escaped, alive members gets $250k and 4 points each.
Home Invaders: A house will be chosen, 2 teams, defenders and attackers, winning team gets 3 points.
Beach Party
Beach Hunt: One guy in Raindance versus many unarmed players onfoot. Rules: Do not leave the sand. 1 point per helikill, everyone gets a go.
Vortex and Rockets: 2 teams, one gets a rocket, and the other gets vortex, main purpose is to survive/kill within the time limit, winner team gets 4 points.
Sand in the Shoes: Players with silencer pistol against a grenade holder, everyone gets a go. The grenade holder gets 1 point for each kill. If a player with a silencer pistol kills the grenade
holder then wins 5 points + the points harvested by the grenade holder.
Sunburn: 2 teams, fighting over with a chainsaw, main purpose is to kill each other, alive winning members gets 3 points.
Sun of a Beach: Players will be killed with a minigun, No points.
Special Weapons Day
Minigun Showdown: All players gets minigun, no points
KACC Satchel Fun: Participated players gets Satchel and get teleported to KACC Military Base, LMS wins 5 points
Grenades in Las Brujas: Self explanatory, winner gets 4 points
Air Races: yes, we will do it again! winner gets 3 points
Grand End
Left2Die: The ultimate co-op event. Two players with increasingly damaging weaponry versus hordes of zombies with increasingly brutal melee power. The survivors kill off all the zombies in 5 waves. Survivors 2 points/wave
when living, + 5P if they make it through the bonus wave. The zombies can earn 1 point/zombie if they kill the survivors before the end of wave 5. Rules: no cars.
Duel Arena Backup: Players will be prisoned in the Duel Arena, 2 teams, Attackers and Defenders, winning team gets 3 points / alive members.
Monster vs Chainsaw: Self explanatory, winner gets 1 points/kill everyone gets a go, alive members gets 3 points.
Top Spree: Self explanatory, winner gets 10 points.
Chute + Minigun: FFA, landing with parachute on area and pwning with minigun. Just for fun.